Ultimate mortal kombat 3 moves snes3/30/2023 In MK3 he could spin twice in a row for no particular reason but that was removed. The spin has a limit of 1 usage per combo, and 1 hit before it is locked, breakable to 2, for example (aaHPHPgc) Spin after a teleport punch on male ninjas. Utilize the spin on cross ups by performing the motion (B,F LK) backwards, as (F,B) and hit LK as soon as they cross Kabal's axis. Expert Kabal players also tend to have a "Psychic Spin" ability in which they know exactly when you let off your guard. You can throw Kabal out of the spin from any distance with perfect timing, but expert Kabal players will not do random spins if they know it has a chance to be blocked. There are a few other moves here and there that can beat the spin, but generally not timable. The only things that can beat it out are usually accidentally timed jump kicks, or intentional run jabs that turn into accidental throws. It's collision box and collision start up are very large/fast and ultimately broken.
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